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38   DESIGN                                                                       SEP/OCT 2026 FDM ASIA | www.fdmasia.com






         Alex081056                                          only in that environment, so building furniture in VR without
                                                             risk of injury is of limited practical value if the result cannot
                                                             be brought into the physical world.
                                                                Some  systems  let  a  user  export  a  VR-created  object  to
                                                             a 3D modelling tool such as Blender and fabricate it with a
                                                             3D printer, but 3D printing is a poor match for furniture-scale

                                                             DIY because of build-volume limits and the restriction to a
                                                             fixed, typically plastic, material.
                                                                Moreover, the woodworking games mentioned above are
          experience of physical DIY while eliminating its associated risks.   not designed as DIY aids: their objects can only be shared or
            Users can experiment with different designs, test assembly   saved as OBJ files, with no function to export the complete
          sequences, and make mistakes without any real-world   part dimensions needed to reproduce an assembly in reality.
          consequences, which is particularly valuable for novice makers   This gap, between VR systems that support the DIY
          who lack confidence in their skills.               process and the near-total absence of support for physically
            Free-form modelling tools such as VRSketchIn, which   realising the resulting design, motivates the present work. The

          examined pen-and-tablet 3D sketching in VR, and VR-Doh,   purpose of this study is to propose support functions that
          which enabled hands-on, clay-like sculpting through hand   enable users to physically fabricate objects designed in VR.
          gestures, let users create complex geometries intuitively.   To this end, we propose a VR-DIY system that allows a
            Vlah et al. similarly found that VR modeling supports the   user to temporarily disassemble a VR-created object into its
          rapid creation of freeform geometry during the embodiment   constituent parts, arrange the parts at even intervals with their
          design phase, albeit with less precision than conventional CAD.   dimensions labelled, and automatically compile photographs
            Other systems bring the physical world into the loop, as in   of each part captured from six directions together with its

          MixFab, a gesture-based mixed-reality environment in which   dimensions and estimated material cost into a PDF blueprint.
          non-experts design objects  and scan real items into their   By combining this blueprint with a wood custom-cut
          designs, and RoMA, which couples AR design with a robotic   ordering service, the parts designed in VR can be physically
          3D printer so that geometry sketched in AR is fabricated in situ.   fabricated.
            These works show that VR and related immersive media   The main contributions of this paper are twofold. First, we
          can support intuitive, life-size design and even fabrication,   implement a VR-based furniture-DIY environment comprising
          making them a promising basis for DIY.             object generation, cutting, joining, and save/load functions,
            Focusing on woodworking, prior work includes hand-tool-  together with three novel functions that, to our knowledge,
          shaped VR input devices for intuitive virtual hand-crafting and   existing  VR-DIY systems  do  not  provide:  automatic  part

          VR-based vocational training in furniture making that reduced   alignment  with  dimension  labelling,  six-view  PDF  blueprint
          cost, space, and risk.                             export, and per-part material cost estimation.
            Commercially, VRKShop, a VR game on the Steam platform,   Second, we present a workflow that enables virtual furniture
          lets users saw, hammer, mark, and paint wood in a virtual   designs to be translated into physical fabrication by combining
          workshop and export objects as OBJ files.          the generated PDF blueprint with a wood custom-cut ordering
            VR-based fabrication nevertheless has a fundamental   service, thereby demonstrating a complete pipeline from virtual
          limitation:  an  object  created  in  a  virtual  environment  exists   design to real-world object.
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