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44   DESIGN                                                                       SEP/OCT 2026 FDM ASIA | www.fdmasia.com






         ©iStock                                             furniture  designers,  and  small-scale  producers  who  wish  to
                                                             prototype designs virtually before committing to physical
                                                             materials.
                                                                The ability to design, iterate, and cost a piece of furniture
                                                             entirely in VR before cutting any wood reduces material waste
                                                             and allows for more creative exploration without financial risk.

                                                                The material cost estimation function, though approximate,
                                                             provides  a  useful  early-stage  budgeting  tool. The observed
                                                             7.5 percent difference between  estimated and  actual costs
                                                             suggests that the calculation is sufficiently accurate for
          time and setup costs that are not reflected in the system's   preliminary planning, though refinement of the cost model to
          current cost model.                                include machining and processing fees would improve its utility.
            Two practical limitations of the current design were   For furniture makers, the ability to estimate material costs
          also identified during the assembly process. The FixedJoint   before committing to fabrication is valuable for project planning
          connections  used  between  parts  inside  VR  have  no  direct   and comparing design alternatives.

          physical equivalent; nails and adhesive were used instead,   This is particularly important for small-scale producers and
          and this could not perfectly reproduce the original joints in   individual makers who operate with tight budgets and cannot
          terms of structural behavior or appearance.        afford significant cost overruns.
            Additionally, the precise attachment location of each   The two practical limitations identified during assembly point
          part is not exported numerically and can currently only be   to clear directions for improvement. Recording the offset from
          inferred from the captured reference photographs, which limits   each part's edge to its attachment point(s) in the exported
          reproduction accuracy for complex assemblies where part   blueprint, and implementing a joining method that more closely

          positioning is critical.                           matches a realistic physical fastening technique such as nail- or
                                                             adhesive-based joints, would directly address the fidelity gap
          Furniture Design, DIY & Sustainable Making         between virtual assembly and physical construction.
          The physical reproduction trial provided preliminary evidence   Adding visual cutting guides, virtual measuring tools,
          that a piece of furniture designed entirely within the proposed   and numerical attachment-point data would further improve
          VR system can be faithfully reproduced in the physical world   fabrication accuracy.
          using the exported blueprint and a wood custom-cut ordering   The Meta Quest 3's passthrough capability could also be
          service. This  finding has several  important implications for   leveraged to overlay virtual objects onto physical workspaces,
          furniture design, DIY practice, and related fields.  allowing users to refine designs in situ and verify part positions

            The most significant contribution of this study is the   against real materials.
          demonstration of an end-to-end workflow from virtual design to   Beyond DIY, the proposed system has potential applications
          physical fabrication. Existing VR-DIY systems let users design   in design education and industrial prototyping. Design students
          objects but provide no pathway to physical realisation. Our   could use the system to experiment with furniture forms quickly
          system  addresses  this gap  by  exporting  a  complete set  of   and safely, then export dimensions for physical model-making.
          part dimensions, six-view photographs, and cost estimates.   Similarly, furniture designers could use VR to test ergonomics
            This capability has direct practical value for DIY enthusiasts,   and aesthetics before building physical prototypes, reducing
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